This is an exciting week! The Journey East successfully raised $159 from the $150 it was asking for on last Tuesday, January 12th. This week, I’ve devoted a bunch of time into making The Journey East into an even better the game.
First off, we have new art!
Look at that beautiful grass, bricks, spikes, and sand! Currently I’m just ordering sprites as I need them, so this is about how much we have so far. Yes, we still have “Mr. Wavy Arms,” I’m kind of sad that we have to leave him. I vow to find some way to sneak his wavy arms back in the game!
Our next new update is to the engine of the game – physics in particular!
Here you can see “Variable Jumping” – the longer you hold the jump button, the higher you jump. A simple and important feature.
Here’s one of the most requested features of the game: smoother jumping. Look at that beautiful arc through the air. The days of diagonal jumps are long dead.
Finally, you can see inertia! The player keeps moving for a small distance after you jump! Also, you can adjust your jumps easier in mid-air. It helps avoiding snakes and spikes a lot!
Finally, I’ll leave you with one last new feature which I’ve just started on. It’s very alpha, so please don’t mind the graphics and some of the positioning. I feel this feature will make the game a whole lot more immersive and beautiful- parallax background objects!
Thanks for tuning in this week! Please tune in again next week to see what great changes have been made to the project. Leave in the comments what you think of the changes so far, and what you would like to see in the future!